Physically fit, agility, wealth to fund crime fighting activities. Possesses a variety of gadgets and weapons
Justice League of America, Superfriends, Superpowers Team
Batman is a superhero in the DC Universe and one of the world's most famous superheroes in any medium.
After his parents were murdered by a criminal, Bruce Wayne trained his mind and body to fight crime as Batman, using the image of the bat to strike terror into the hearts of criminals.
Golden Age Batman Edit
Silver Age Batman Edit
The Silver Age Batman changed little, but when DC Comics introduced the The DC Multiverse, it established that all the stories of Batman that were told in the Golden Age were actually Earth-Two Batman. It revealed that Earth-Two Batman had married Catwoman and fathered a daughter named Huntress. Earth-Two Batman would retire as Batman to take the job as Commissioner of the GCPD. It was revealed that Selina had been killed Silky Cernak, an old former henchman when she refused and attempted to arrest him. Eventually he died in his final adventure against a criminal named Bill Jensen who had acquired superpowers. The Silver Age Batman had his back story expanded upon such as his uncle Philip Wayne raising Bruce for a while after his parents’s deaths. He was also had an older brother named Thomas Wayne Jr. who had to be institutionalized after the death of his parents. It was revealed that his parents' killing had not been chance, but an assassination ordered by gangster Lew Moxon. As a child, Bruce's father had worn a bat costume (similar to Batman's future costume) to a masquerade party, where he encountered and stopped the mobster. Moxon swore revenge against Dr. Wayne, and hired the criminal Joe Chill to arrange a mugging that would result in their deaths. Also at some point in his training, he wore a costume similar to the future Robin's and he was trained by Harvey Harris, a Gotham City Police detective.
During the Silver Age Batman would regularly team up with other heroes to fight evil. They began publishing World’s Finest Comics from the 1950s through the 1980s for team ups with Batman and Superman and other heroes. This depicted that Batman and Superman were close friends. In the early 1960s Batman later became a founding member of the Justice League of America.
In the late 1960s, Robin began attending college because DC Comics wanted to revise Batman somewhat. Batman decided to move from Wayne Manor to one of his penthouse apartments on top of Wayne Foundation, so he could be closer to Gotham City and the crimes. Batman began to work solo during the 1970s and 1980s, but would occasionally team up with Robin and Batgirl. This was the period where Batman started becoming a bit darker. Violent crimes were increasing, and there were many first appearances. The Joker finally made his first appearance since the Golden Age. The Joker was made extremely darker and more sadistic. Ra's al Ghul also made his first appearance during this time period. Batman's older brother Thomas would reappear. Thomas had become an assassin, but his body had been taken over by the anti-hero Deadman. Batman was able to remove Deadman from his brother's body, but he soon died trying to save his brother from an assassin. Later Batman would quit the Justice League and formed his new group called the Outsiders. Batman was the leader of the group for a while, but he eventually quit it as well.
Modern Age Batman Edit
After Crisis on Infinite Earths, the Earth-Two and the Batman that was on it was erased from history. DC Comics attempted to reboot many of the major character’s origins including Batman. The re-tooled history was recounted in Frank Miller’s run on Batman in the Year One story arc. This made Batman much darker and showed the corruption in the Gotham City Police Department, giving more of a reason for Gotham City to need Batman. They left Dick’s back story the same but changed Jason Todd's back story. They also got rid of Philip Wayne and had Bruce being raised by Alfred Pennyworth. Batman also was no longer a founding member of the Justice League.
Later during the Death and Return of Superman, Batman had his own crisis to deal with. In the Knightfall story arc, Batman was attacked in his own Batcave by his new enemy, a criminal called Bane. Bane broke Batman’s back, paralysing him. Bruce decided to ask Azrael to take the role of Batman while he healed. As Azrael battled crime in his murderous stint as the Batman, Bruce Wayne healed and battled his own inner demons. Batman eventually fought Azrael and succeeded in defeating him. Bruce asked Nightwing to take the Batman mantle while he retrained himself.
After that event, some changes were made in Batman’s history. Batman was now not well known in Gotham and was actually an urban legend amongst some of the criminals. Also they were never able to catch the killer of the Wayne couple, meaning they eliminated Joe Chill from the entire continuity. Later during the “Hush” storyline, Hush was introduced. He was Bruce’s childhood friend and was a big influence for Bruce when they were young. Elliot had in fact been the enemy known as Hush and was attacking Batman by manipulating his enemies to attack him. He also tried to torture Batman by making him believe that Jason Todd was still alive. Batman fought the man who claimed to be Jason, but it proved to be Clayface. However, Jason was really alive and would eventually turn up later as the Jason Todd, reviving an early alias of the Joker.
Batman is most notable for his use of gadgetry. Due to his wealth, money is no obstacle for the development of various gadgets he uses in fighting crime. The most recognizable of these is the Batarang, a thrown weapon that has a returning ability. This was slowly replaced by his grappling hook as a favored gadget over time. Other items include smoke or flash grenades, caltrops, a re- breather, and various anti-venoms. His heels have a sonic device which can summon a swarm of bats. This allows for dramatic escapes or diversions to keep his enemies busy. A kryptonite ring was entrusted to Batman by Superman himself, to ensure a defense in case he were to ever go rogue.
The Bat costume is constructed of tough materials, has a utility belt.
Batman's cape has undergone many redesigns from DC Comics artists throughout the years. It was originally inspired by the drawings of a wing-like cape by Leonardo Da Vinci. Later artists would begin making the wings look more cape-like. All the versions of Batman's cape, however, still retain the scalloped wing design at the bottom of the cape. The cape is used to help conceal Batman in the shadows, and it has also been used as a sort of parachute. In the movie adaptations, the cape has been shown to be made of Kevlar and to be resistant to bullets and fire. It has also been used as a hang glider. But Batman has never truly been able to fly using any of the various versions of his cape.
Variant Suits Edit
Batman has other various suits that he uses. Some of his suits provide extra power for him to fight meta-humans. He also has a SCUBA variant suit that is a fireproof version of his Batsuit that allows him to fight enemies like Firefly. Jean-Paul Valley redesigned the Batsuit when he abandoned his customary alias of Azrael to take over the mantle while Bruce was temporarily out of action. He created an armored suit that had shuriken launchers, flamethrowers, and other lethal weapons.
Utility Belt Edit
Batman’s utility belt is one of his most characteristic items of special paraphernalia, and everyone in the "Batman Family" has the same designs on their utility belts. His enemies believe that if they have his belt, it will give them an advantage over him. However, Batman had designed the pockets to be locked, and only he knows how to open them. His belt has a security device on it where it can electrically shock someone, shoot a stun gas, or detonate an explosive device to prevent anyone from tampering with it. It is made of a leather strap with a solid steel buckle. The buckle is a miniature camera and a two-way radio. There are also compartments that hold collapsible "Batarangs." It can hold ten cylinder cartridges that are equipped vertically outside of the belt. The cylinders hold various tools and equipment Batman needs to fight crime and vary depending on his mission:
- Batarang: A shuriken of shakens, each designed like a boomerang and all with a boomerang effect. They are usually designed to look like a bat. Batarang shakens also vary in their sizes and effects.
- Bat-bolas: It is an explosive ball that when thrown at an opponent’s feet, explode and ties them up in a nylon cord. Batman can also give an electric shock with a button on his gauntlets.
- Bat-cuffs: These are bat-shaped handcuffs that are made of lightweight diamond-impregnated nylon. Theirs is a one-piece design. They slide open and closed so they can fit into his utility belt.
- Bat-tracer: Used to attach on opponents to track their location.
- Communication device: Ear-bug to communicate with allies.
- First aid kit: To heal injuries.
- Gas Mask: Provides protection against various toxic gases.
- Goo gun: A gun that fires adhesive substance to incapacitate an opponent.
- Grappling hook: A gun that fires a line to swing from one area to another.
- Night vision goggles: Lenses that allow Batman to see in the dark. They are currently built into his hood.
- Kryptonite ring: Inside a lead-lined box is a ring, with a green kryptonite jewel, to weaken Superman if he ever goes rogue.
- Laser torch: A laser that cuts through almost any material.
- Oxy-acetylene torch: A newer version of the laser torch.
- Line gun: Stronger version of the grappling gun in which the top clamps onto a big surface.
- Lock picks: To pick locks, sometimes stored in Batman's gauntlets.
- Micro camera: Mounted on his utility-belt buckle, it allows him to shoot photographs.
- Miniature smoke grenades: These allow him to conceal himself from his enemies.
- Miniature mines: Small explosives that detonate on touch.
- Mini computer: A computer connected to WayneTech communications satellite.
- Money: Whatever currency is needed.
- Radar: Kept on his buckle, it emits a radar wave.
- Re-breather: Allows Batman to breathe underwater or in a vacuum.
- Remote control: Controls the Batmobile and other vehicles, and WayneTech satellites.
- Smoke pellets: Used to conceal him during entrances and exits.
- Sonar device: Stored on the heels of his boots, it allows him to summon bats.
- Stun grenades: A grenade that emits bright light, loud sounds, and stuns opponents.
- Taser: This can incapacitate an opponent by means of non-lethal electrocution.
- Thermal grenades: Burn through most materials.
Skills and Abilities Edit
Throughout the years, Batman has been shown to become one of the most powerful human beings in the DC Universe. When Bruce Wayne lost his parents to a petty criminal, he inherited a large sum of money. With so much money, Bruce was able to dedicate his time into training to become a crime fighter. Batman is known as the “World’s Greatest Detective.” His deductive skills have been shown to be almost limitless. Batman is fluent in many languages and is also a very brilliant scientist, such as chemistry and his specialty, forensic science. Batman also has a supercomputer that he dubbed the “Bat-Computer” in which he uses when he is solving cases. Tim Drake has been shown to be the only other person to have a full understanding of how to use the Bat-Computer. He is an expert user of many vehicles such as a car, motorcycle, helicopter, Jet-Skis, planes, boats, and hang gliders.
Batman has been an excellent strategist from the start. When he first figured out that criminals were superstitious cowards, he began using the bat as intimidation to throw his enemies off balance. His utility belt also has a wide array of weapons which he may need during a fight. While he fights, he usually calculates several moves ahead to be able to calculate the best possible strategy to win. After finally returning to Gotham as the Batman, Bruce has become a master martial artist, acrobat, and escapologist. He is also an expert in many different and exotic weapons. However, with his parents having been killed by a gun, he has always rejected the use of guns. Due to him being a regular human being, his physical strength cannot be matched with a super-humanoid. However, he is still one of the greatest fighters in the DC Universe, and only a handful can defeat him. Throughout the years, Batman began putting himself through rigorous training in his Batcave, and it has made him so strong that it is near meta-human level. Having mastered several martial arts such as boxing, karate, jujitsu, kung fu, muay thai, aikido, ninjitsu and kobudo(weapons handling), his being in the pinnacle of human physical condition combined with his genius-level intellect makes him arguably the most dangerous non-meta on the planet.
Bat Cave Edit
The Bat Cave is one of the most important factors in Batman's career as both a headquarters for his operation as well as a place of privacy for him to think. In Batman Begins the cave was described as being used in the underground railroads and it in the movies Bruce fell through the caves at a young age. The cave can be reached through many ways. One is by setting a grandfather cloak in the study to 10:47 (the time when Bruce's parents were killed). In Batman: The Series, after opening a William Shakespeare bust on the table of Bruce Wayne's study, a bookcase would slide over and one could reach it by sliding down Batpoles. In Batman Forever Bruce was able to slide down a tunnel that lead to the Cave from his office in Wayne Enterprises. A waterfall or camouflaged door is used for connecting to the road for the Batmobile. There is also a dry well entrance as well. Also almost anyone who knows Batman's true identity knows the location and how to enter the cave. Batman has several advanced computers that store data on many of his foes and he can connect to any network via a series of satellites. Batman has worked with several advanced minds on the creation of his system and often communicates to Oracle and use her computer skills. Batman may at times use JLA computers when he feels his aren't up to a certain task due to the use of alien technology in League's computers. The cave houses many of Batman's vehicles such as the Batmobile, Batbikes and the Bat-Wing to name a few. The Batcave is also a advanced bomb shelter and panic room and can even survive an earthquake such as during the Cataclysm. The Bat Cave also stores, and is home to, memorabilia collected from various adventures. Three items often seen in the cave are a defunct full-size mechanical Tyrannosaurus Rex, an equally large U.S. penny, and a Joker playing card. There are also other Bat Caves in other locations aside form the one under the manor.
Central Batcave: Located fifty feet below the bottom of Robinson Park Reservoir, it is accessible through a secret entrance at the foot of one of the Twelve Caesars statues at the north of the park. This safehouse was put out of commission by Poison Ivy, her "Feraks," and Clayface.
Batcave South: A boiler room of a derelict shipping yard on the docks across from Paris Island. This safehouse is accessible through a number of false manholes planted throughout Old Gotham streets.
Batcave South-Central: Located in the Old Gotham prototype subway station, a four-block stretch of track sealed in 1896 and forgotten.
Northwest Batcave: This safehouse is located in the subbasement of Arkham Asylum. Batman secretly stocked it with emergency rations, all-terrain vehicles, and battery-powered communication equipment.
Batcave East: An abandoned oil refinery owned by Wayne Enterprises. It fell out of use during a gasoline crisis when the company moved all its holdings offshore decades ago.
Los Angeles Bat Cave Used by the Outsiders when Batman rejoined the group as the headquarters.
Another was introduced in 2002's Fugitive story arc, this time in the form of an abandoned submarine.
In Other MediaEdit
- (1943) Batman, Live movie
- (1949) Batman and Robin Live movie
- (1966) Batman, Live movie
- (1989) Batman Live movie
- (1992) Batman Returns Live movie
- (1993) Batman: Mask of Phantam Animated Movie
- (1995) Batman Forever Live Movie
- (1997) Batman and Robin Live Movie
- (2005) Batman Begins Live Movie
- (2005) Batman vs Dracula Animated Movie
- (2008) The Dark Knight Live Movie
- (2012) The Dark Knight Rises Live Movie
- (2016) Batman vs Superman: Dawn of Justice Live Movie
- 1992–95: Batman: The Animated Series
- 2001–04: Justice League
- 2004–06: Justice League Unlimited
- 2004: Teen Titans
- 2008–11: Batman: The Brave and the Bold
- 2010–13: Young Justice
- 2013: Teen Titans Go!